India’s gaming industry booms but female gamers face abuse

Widespread access to smartphones and the internet have brought online gaming closer to the masses in India. But female gamers increasingly encounter abuse and threats online

India is home to as many as 507 million gamers, according to a studyDeutsche Welle

Sana (name changed), a 13-year-old gamer, says that she got introduced to online gaming during the Covid pandemic. “Everyone had to do online classes and that got them closer to their phones, which meant more social media and gaming. That’s what happened to me as well,” she said.

The online gaming industry has been booming in India in recent years.

According to the State of India Gaming Report 2022, released by Lumikai, a gaming-focused venture capitalist fund, and Amazon Web Services, India currently is home to as many as 507 million gamers.

And the number of Indians getting into digital gaming is growing by 12 per cent a year, given the country’s vast young population. Around 27.3 per cent of the nation’s 1.4 billion people are aged between 15 and 29.

About 43 per cent of the gamers in India are female, the study said, adding that women and girls spent on average close to 11.2 hours per week playing games while men spent 10.2 hours.

Smartphone and internet boost gaming

Cheap and widespread access to smartphones and the internet has brought mobile games closer to India’s masses in recent years.

Indians consumed more mobile games last year than players in any other country, notching up a combined 15 billion downloads, the Reuters news agency reported.

“The user base of the industry has peaked, people found that they could connect online, pass time and even make money sitting at home,” Zerah Gonsalves, one of India’s most well-known online gamers and a “shout-caster,” or anchor, for various gaming tournaments, told DW.

Indians consumed more mobile games last year than players in any other country, notching up a combined 15 billion downloads, the Reuters news agency reported

The gaming industry generated revenues worth $1.5 billion (€1.4 billion) in 2022, and by 2025 that figure is expected to hit $5 billion.

Female players experience abuse

Khushveen Singh started gaming in school and has been an active player for over 16 years.

“My mother and I faced a lot of domestic violence at home and I battled depression as a child. For me gaming has always been like therapy,” she said.

But many female gamers encounter abuse and threats online.

Singh said that in the gaming industry women have “always been treated inferior to the boys.”

“Even if we’re better than them, many times boys call out to us and ask us to go work in the kitchen instead of playing games,” she said.

Singh also pointed out that sometimes if women are video streaming while playing, “boys shamelessly ask us to show our private parts and abuse us. This happens to almost every female streamer.”

Sana said she has often encountered “pedophiles” while playing online games.

She recounted making friends with a person online who soon “started asking personal questions” and spoke to her about how he was being “blamed for leaking the photos of women.”

Despite blocking him, he texted her from another account and sent obscene pictures, she said.

Pointing to a culture of misogynistic behaviour, Singh said, “I feel like they (males) do this because they’re not taught how to treat women properly in their households. I myself have experienced this in my family.”

Disparity in incomes between male and female gamers

In addition to the abuse, female gamers confront widespread discrimination when it comes to prize money and brand sponsorships in esports, which refers to competitive gaming, where players train, win sponsorship deals and play in global tournaments.

According to the Esports Federation of India, women can win about $1,200 at a tournament, whereas open tournaments – which are dominated by male teams - offer prizes 100 times bigger.

Despite the disparity, the percentage of female players in competitive esports has risen from 12 per cent in 2020 to 22 per cent in 2022, said the Federation of Indian Chambers of Commerce and Industry.

Gonsalves said when she started gaming, not many women were familiar with the industry and the community was close-knit. “Like any other space, few of us women had to always work twice as hard as the men to prove our mettle.” But now, she said, many women and girls have started exploring this sector for opportunities.

In 2021, the eSports Players Welfare Association (EPWA), a non-profit dedicated to safeguarding the rights of all e-gamers in India, was launched.

And after decades of campaigning, the gaming industry finally won recognition as a mainstream sport last year.

New rules to improve gaming environment

The Indian government also announced new regulations in April to standardise the industry and protect online gamers from harmful content and addiction.

Shivani Jha, the head of EPWA, said that gaming companies are now setting up “self-regulatory bodies.”

“As part of the new rules proposed by the government, one can complain and obscenity can be reported within 24 hours,” she told DW.

The new regulations also mandate that a gaming company, even if it is a foreign company, has to “have a compliance officer in India,” Jha pointed out.

While India has a long way to go in making the online space safer for women, the new rules and regulations proposed by the Indian government are being seen by female gamers as a step towards ensuring a better gaming environment.